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Eventually, a film editor came in and spent a few weeks - seconds in the movie world - editing the game's two hours of video down to 80 minutes."The best thing about working with film people, if there's mutual respect, is that you learn so much from them.After conceding that gameplay and story were inseparable, Garland - "a massive gamer" in his own right - became more involved."When we got Alex on board I did think it was mainly for dialogue writing, and he ended up doing a hell of a lot more," said Antoniades.His reductive script meant scenes focused on one meaning rather than multiple in an effort to protect "clarity".He looked at camera angles and animation - questioning why heroine Trip stood "like that".He previously faced a barrage of online abuse when he announced he would stage the event, which launches the campaign's new 'Please Don't Go' slogan.
"This is what I didn't expect Alex to do," recalled Antoniades, "basically go through the entire game when we had everything in place and talk about the gameplay logic: Why's that there? "It was really tough, actually, for us," winced Antoniades.Celebrated screenwriter Alex Garland (The Beach, Sunshine, 28 Weeks Later) can be "quite intimidating" to work with, according to Ninja Theory co-founder Tameem Antoniades.